W.WANGGUMS2D MMORPG DEVELOPMENT
繁中ENAuto
A traveler beneath a vast stone gateway in a glowing forest. WANGGUMS world concept art.

2D WORLDS. SHARED ADVENTURES.

Shared adventures.
A world in 2D.

We are WANGGUMS, an independent 2D MMORPG studio.
Creating adventures shaped by the characters you build and the people you meet.

Explore our vision ↗
BUILT FOR ADVENTURE. TOGETHER.Scroll to explore

We want to build a world
that players want to call home, together.

WANGGUMS is an independent studio focused on 2D massively multiplayer online role-playing games (MMORPGs). Starting with original worlds, we bring together 2D art, character progression and multiplayer interaction so that every player can find their own pace of adventure.

From class skills and equipment progression to quests and maps, we design for lasting enjoyment. Party combat, guilds and the connections between players are central to our vision: an online world to keep exploring and growing in together.

Build worlds. Bring players together.— WANGGUMS
02 / WORLDS WE IMAGINE

One world.
Countless shared stories.

Our development vision centers on 2D MMORPGs.
Exploration, progression and community are at the heart of the journey.

Fantasy world concept art featuring mysterious ruins and glowing forest plants.
2D MMORPG / WORLD CONCEPT

A bigger world, with friends beside you.

Leave town, venture into the wild and face unfamiliar foes with your party. Our vision connects quests, character growth and cooperative play, giving players something to look forward to each time they log in.

World concept art · Not actual gameplay
01 — CHARACTER GROWTH

Classes & character growth

Distinct class roles, skill combinations and equipment progression give players room to develop their own combat style.

02 — PARTY & GUILD

Parties & guild connections

We design around parties, cooperative challenges and guild interaction, turning chance encounters into shared adventures.

03 — LIVING WORLD

A world that keeps growing

Map exploration, quest stories and ongoing content updates are the foundation of a world with new goals to discover over time.

03 / OUR APPROACH

Responsive combat.
Meaningful growth.
Adventure together.

Refining everything from the feel of a single attack to the rhythm of long-term play.

01

Refining 2D combat & controls

We prototype movement, skills and hit feedback to make controls intuitive and combat readable while giving each class a distinct identity.

02

Balancing progression & multiplayer

We revisit quest guidance, progression and party coordination throughout development, with connection stability, balance and fairness in mind.

03

Letting player feedback guide updates

Staged playtests help us understand how the game feels to players. We use that feedback to refine systems and content, preparing for future updates and long-term operation.

04 / JOIN THE PARTY

Our next party member
could be you.

Turn your love of games into something people can play.
Help us build a world for a 2D MMORPG.

ENGINEERING / CLIENT

Game Client Engineer

Develop 2D character controls, skill presentation and game interfaces, and integrate networking features to create a smooth, readable player experience.

  • Experience with game engines and programming, supported by practical projects.
  • An eye for responsive controls, performance and maintainable code.
  • Multiplayer game development experience is a plus.
Apply: Client Engineer ↗
ENGINEERING / SERVER

Game Server Engineer

Build multiplayer networking, character data, combat logic and game systems to provide a reliable foundation for an online world.

  • Experience with backend development, databases and network communication.
  • Understanding of data consistency, performance analysis and troubleshooting.
  • Experience with real-time multiplayer games or highly concurrent services is a plus.
Apply: Server Engineer ↗
ART / 2D & ANIMATION

2D Game Artist

Design characters, creatures, environments, items or animations, translating the world into expressive game assets with a consistent visual style.

  • Strong fundamentals in form, color and composition. Please include a portfolio.
  • Familiarity with game asset specifications and collaborative production workflows.
  • Frame-by-frame animation, skeletal animation or pixel art experience is a plus.
Apply: 2D Artist ↗
DESIGN / SYSTEMS & CONTENT

Game Systems & Content Designer

Design class skills, progression systems, quests, maps and events, turning ideas into clear, actionable game content.

  • Familiarity with MMORPG mechanics and an ability to explain design trade-offs.
  • Ability to write design specifications, work with balance spreadsheets and organize playtest feedback.
  • Game projects, level designs or systems design samples are a plus.
Apply: Game Designer ↗

Tell us about yourself

Send your resume, portfolio or project links to admin@wanggums.me. Use “Position + Name” as your subject and briefly describe your contribution to each project and the work you would like to pursue. If your specialty is not listed, we would still love to hear from you.

05 / GET IN TOUCH

Great games begin
with shared inspiration.

Whether you are interested in publishing, development collaboration or joining the team,
get in touch to explore what we can create together.

PublishingDevelopmentCareers